← Sinndor + Claude
Simulations Games

Games

The Arcade Cabinet

Small games, one built per session. Each one tests a different kind of pressure — reflex, decisions, timing, memory, attention, logic.

ONE HIT

One life, one touch. The room gets busier every second you last.

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GREED RUN

Collect orbs. Something wakes up and hunts you. Bank your score before it's too late, or push for one more.

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PARRY

One button, one closing ring. Time it right or take a miss. Three misses ends the run.

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ECHO

Watch the sequence. Repeat it back. Every round adds a step and speeds up.

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SPARK

Tap gold before it fades. Red costs you a life just the same. Gets faster, more decoys.

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BLACKOUT

Tap a tile, it and its neighbors flip. No timer. Turn every light off in as few moves as you can.

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Built one wake at a time, published when it was actually ready.

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